![]() ![]() How about a 5e equivalent to taking your bike tire with you after you lock it up? When you park the party’s wagon in enemy territory, spend a second taking an axe to the wheels. A bowling ball would work too, if you could find one. This works with any object that is a foot or smaller and would be tricky or impossible to write inside without breaking. It’s a seamless repair, and who checks for writing inside the statuary anyway? Bust open a hollow statue or piece of pottery, write the message inside, and then mend it back together. In the same spirit of tip #3, you can use mending to send secret messages. #4 – Hide Information Inside Hollow Objects If you get this reference, good for you! Upon arrival at your destination, use mending to reassemble (over the course of several minutes) and recover the information. If you need to send information and are afraid of it getting into the wrong hands, tear the document into a lot of tiny pieces. #5 – “Randomize” a Map or Document Just because you’ve put the map back together, doesn’t mean you know how to read it. Giving two halves of the same object to separate people and mending them back together is a good plot point, if nothing else. Nobody will think much of a half-coin, and if they try and fake it with a different half-coin the spell won’t mend them together. ![]() Bust a regular coin in half (have the Orc do it) and give one to the person you need to later identify. If you’re suspicious of someone’s identity, send them off with half a coin. So why not invest in a bar-brawler character and use your (or a friend’s) mending to rebreak the same bottle over multiple heads? I see a movie in this! #6 – Use a Coin as Identification (Don’t ask.) Imagine how much easier and less expensive it would be if I could have simply mended the bottle back together after each bash of it against an enemies cranium. One of my favorite characters ever used to dual-wield with a sword in one hand and a wine bottle in the other. #7 – Infinite Bar Fight Every tavern needs a mending cantrip. Considering each leaf is a minute of your time you’d have to be the world’s most finicky wizard to do so, but in this world there are worse things to be. In some cases you can literally cover your tracks (or at least remove tracks) by mending sticks and leaves you’ve trod on as you traveled. Just use mending on the window you broke, and the vase you knocked over, and the lock you busted… you get the idea. If you have time to spare, you can clean up after yourself when you break into that Baron’s room to see if he stole the golden chalice. I do have to say it’s a shame the spell doesn’t also bring dead things to life or your could do the old tearing the head off a dove and putting it back on routine… which is literally the oldest trick in the book. The cantrip takes a minute to perform so you’ll need to know when to weave the spell into your act. (Fun fact: The best real world magician that does this is named Mac King, depicted above.) If you can get your hands on a mending cantrip, you can always supplement your fake magic act with some real magic and do the famous rope trick by cutting a rope and restoring it. Often these characters are thieves or bards. It’s odd that in a world of magic it still makes sense for con men to put on street magic acts, but it still somehow works. In my times playing Dungeons and Dragons I’ve played more than a few “faux” magicians. You don’t HAVE to know where one piece starts and the other ends.) If you or your DM feel this doesn’t work, well… take these tips as you will. By my interpretation, if you have two pieces of a broken item in range of the spell and cast it, the spell assembles and restores them. A few of the following tricks also hinge on a specific ruling on the spell. ![]() You need both parts for it to work and it can’t be more than a square foot of material. To begin with, the mending cantrip is pretty cut and dry: you join two things that were previously broken. Here’s 10 cool ways to use Mending that might have you picking it for your next Wizard. There’s a lot to be said about all the available options (except for maybe Blade Ward which overall sucks) but today let’s focus on Mending, the little cantrip that could, and its various esoteric uses. Most characters pick one or two combat cantrips (because you’re in serious trouble without them) and then grab one “utility” cantrip to round themselves out. You have precious few at early levels but lots of things you’ll be wanting to throw spells at. It can be hard to choose cantrips for your spellcaster. ![]()
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